
Buildings - click 'addBuildings' to fill the city with buildings.You can go back and edit the tensor field at any point in this process to create roads on different tensor fields. Under each of the folders, you can click generate to create each class of roads individually. Roads - There are three road sizes: main, major, minor.The simplify tolerance controls how closely the road follows the waterline. Under the params folders, you can change the noise parameters to control how rough the shore and river bank are. Water - generate until you find a sea and river combination you like.

You can click 'generateEverything' or step through the process manually. Open the 'Maps' folder to start creating roads. The main 'generate' button above the tensor folder will randomise the tensor field. IMPORTANT: After editing the Tensor field, you need to open the 'Maps' folder to generate roads. You can also change the angle of the fields.Ĭlick 'setRecommended' in the tensor field folder to have the tool place 4 grids and one radial field in the scene. These have random parameters, so click multiple times until you find one you like Under the folder corresponding to each element, you can change its size and decay.

Use the red squares to drag them to different positions. If you open the 'Tensor Field' folder you'll be able to view and edit it. You can turn them on when you want them with the 'buildingModels' option under 'Style'Ĭities are generated using tensor field.


Create procedurally generated city maps in the style of American grid-based cities.
